In the wake of a glimpse of world peace courtesy of Pokemon Go, it's beyond doubt that the monster collecting franchise stands as one of the most popular video games in existence. The iconic Pikachu is every bit as famous as Mickey Mouse, perhaps even more. The continued pandemonium around card prices ensures almost daily Pokémon news stories. You'd be hard-pressed to find a pocket monster game that didn't sell at least a few million units. Even, unofficial Pokémon games achieve popularity every year.
However in spite of that ubiquity and popularity, there are still Pokémon games that are totally underappreciated. These are titles that failed to receive their fair shake, or were overshadowed under the hype of the mainline series. These are Pokémon games stuck on ill-fated consoles or online offerings, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they ever got follow-ups or contemporary re-releases. Considering these factors, this list will not be just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Still, these might be these Pokémon games. So, before adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?
Pokémon Ranch: The Chill Precursor
An excessive number of Pokémon games emphasize the combat element of the series, and far too few of them highlight the ordinary realities that would come with owning a companion. Sure, modern titles include small features like these in modern games—you can play with your monsters in bases. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a storage system to hold monsters from various titles. Reviews from its release said Ranch was a poor if not truly ugly game. I'm not here to argue against these notions, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game is set on a farm where your personal Miis—imagine this—simply hang out with your pals. The activities with Pokémon were simple, and a lot of the appeal was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.
Ranch was released long before Stardew Valley sparked the enduring trend of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play popularization of watching games you aren't actively controlling. Many never understood that Ranch's concept to watch your creatures as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, a Twitch stream focused on broadcasting the game continuously. The individual who operates the channel states that, after nearly two decades of playing the game, he even now has not seen all that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Strategic Tabletop Game Lost
Did you know that Pokemon once had an licensed board game with miniatures? Pokémon Duel was the 2016 attempt to adapt the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium phone games. Duel had the trappings of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.
All of these poor design choices obfuscated a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and features in general," another commenter wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's initial launch was plagued with server issues. Bugs, alongside Duel's predatory business model, gave people few incentives to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unique game board made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a daunting eyesore.
Pokémon: Magikarp Jump: The Absurd Gem
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
This was most apparent than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season arrives.
Given dozens of core games and derivative titles, it's probable that I omitted that particular Pokémon game you totally love but contend that too few people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball with affection notwithstanding argu